Showing posts with label Offense. Show all posts
Showing posts with label Offense. Show all posts

Tuesday, August 19, 2008

Pass me a beer dude

OK, with the Running game taken care of, its time to look at the passing game, and the offense as a whole. My preference is for a well balanced offense, capable on the ground and in the air, so that we can gameplan based on wherever the opposition are weaker.

I am actually tempted to break my offense down with 2 co-ordinators, one for the passing game, with the QB, WRs, TE and LOT and LG, and one for the Run, with the HB, FB, TE and RG and ROT. Have them independently scout the opposition and make suggestions, then bring those together to create the actual game plan each week.

Would this have the effect of fostering a friendly competition between them, or create a bad atmosphere in the team? Not sure, but it might be worth a try. I'll guess I'll think about it once I get more of an idea who'll be on my staff.

Anyways, my current QB build, Bentius StarChunk:

Bentius StarChunk

Is currently struggling a bit. With QBs being everybodies favourite player to create, the D-Leagues are flooded with them, making it hard to get consistent playing time, even with my usual tricks. This means he is falling behind the rest of the group, and I'm not sure I'll want to use a lower level player in such a critical position, so its looking likely I'll have to recruit from the 7 trillion hopefuls out there :)

Obviously it will be a pocket passer. Throwing then Vision.

I'm not actually too fussy about what sort of passing game we employ. I actually believe a short passing game can work if you have the players for it. Of course, given we are low level, and I think an important player for the short passing game is the HB and FB, we aren't going to have the players to utilise it effectively. So the passing game will be primarily a medium/long passing game to start with.

Which bring me to the WRs. I've tried to make one a posession reciver and one a speedster, which has been an interesting experiment since I haven't mucked about with them before. I'm beginning to wish I'd made more WRs, since they would have to be one of the most demanding positions in terms of useful attributes out there, with only Tackling, Kicking and Punting being unimportant.

My Speedster WR, Bentus Chunkrel:

Bentus Chunkrel

at one stage looked like falling behind similar to my QB, but has since come on strong. I expect by next season he'll be a threat for either a TD or a drop or fumble on every play! I will be moving onto other attributes for a while after speed is soft capped though, so he won't be a super afterburner type of player.

My posession receiver, Bentos Chunkrel:

http://goallineblitz.com/game/player.pl?player_id=796156

Is currently the more consistent performer of the pair, though his D-League team does seem to like working him into the ground.

The goal for the passing game initially is for it to be as reliable as possible. This basically means getting open and catching the ball. YAC are a luxury I can live without as long as the other two components are working. It may not win many Play of the Season awards, but it will hopefully win games.

Run for your lives men!

OK, with the O-Line sorted, its time to take a look at the players who'll get the most use out of it - the running game. I'm going to include the TE in this post as well.

My idea with the running game has always been primarily power based. I know I know, I can hear some of you rolling your eyes, but I've preferred power since before it became flavour of the month. My preference for builds is to go with what feels right if it were a real player, not to chase temporary metagame trends that will likely get changed soon anyway. My theory, and it seems to have been borne out thus far, is that Bort will tend to make changes to bring things back if they get too far removed from reality.

So with the idea of playing a power running game in mind, the HB build is fairly obvious:

Benvroom StarChunk http://goallineblitz.com/game/player.pl?player_id=795526

Get the strength up, then start the bugger being able to move over the fallen tackle attempts of his enemies. If Benvroom ends up being the backup, the start will definitely be another Powerback, but I'm not opposed to having a different style back as the reserve if Benvroom is the starter.

On the Fullback front we have Bentfull Chunkback:

Bentfull Chunkback

His first aim will be to become a lead blocker for the HB. Once he does that reasonably well, he'll try and branch out into rushing and receiving territory.

My theory with FBs and TE blocking is that the timing of the block and being able to get to the right spot at the right time is more important than making a super effective block. As long as they can hold the defender for that second or two the HB needs to get past them they've done their job far better than some hulking behemoth pancaking players way back out of the play. This mobility has the added effect of being suitable for the other facets of the game, so while both the FB and TE will start out as blockers, both will eventually transition to balanced builds.

The TE will place even less importance on Blocking than the FB, primarily because I think the Blocking SA tree for TEs is rubbish. Run Blocking is of minimal benefit, Pass Blocking is totally useless considering he'll be a receiver, Hands isn't something I want him in a position to need, leaving Get Low too far up the tree to really be useful, and Pancake as an unecessary points sink.

Oh yeah, the build for Bentight Chunkend (are you beginning to see a dreadfully dull pattern in my naming?):

Bentight Chunkend

Piggy in the middle

OK, so I've had a few people interested in joining the team from some of the other teams I'm involved in, and I plan on starting to get commitments from some of those players.

In the meantime, I'm going to go through the players I've made thus far, explain the way I'm building them, and how that translates to what I want from that position in my team.

I'll start with my favourites, the piggies on the O-Line.

C Bentag Chunkwall
RG Benter Chunkard
LG Bentel Chunkard
ROT Bentohix Chunkwall
LOT Bentusmax Chunkwall

OK, so lets face it, piggies aren't the hardest players to build. Strength and Blocking with enough stamina, then start adding in Agility, Vision and Confidence, plus Speed to suit, and whatever SAs float your boat later on. There are still a lot of badly built O-Liners out there though.

I think the lines are the most important part of building a new team though - a good O (or D) Line can really maximise the talents of the players behind it, even if they are a few levels short of ideal.

My players aren't going to be anything special - they haven't soft built or tried any other fandangled technique to eke out a 3 pt advantage in strength at level 23. But they each ahve their role and complement each other as a unit.

These guys will be OK to use as starters I expect, and if they end up as backups I suspect we will have a truly fearsome frontline! Any other piggies I recruit I'll be trying to have in a specific role to match these guys, and two at each spot should ensure good performance and decent playing time all round.